Linux ns1.utparral.edu.mx 6.8.0-79-generic #79~22.04.1-Ubuntu SMP PREEMPT_DYNAMIC Fri Aug 15 16:54:53 UTC 2 x86_64
Apache/2.4.58 (Unix) OpenSSL/1.1.1w PHP/8.2.12 mod_perl/2.0.12 Perl/v5.34.1
: 10.10.1.9 | : 10.10.1.254
Cant Read [ /etc/named.conf ]
daemon
Terminal
AUTO ROOT
Adminer
Backdoor Destroyer
Linux Exploit
Lock Shell
Lock File
Create User
README
+ Create Folder
+ Create File
/
usr /
lib /
libreoffice /
program /
opengl /
[ HOME SHELL ]
Name
Size
Permission
Action
basicFragmentShader.glsl
773
B
-rw-r--r--
basicVertexShader.glsl
3.51
KB
-rw-r--r--
dissolveFragmentShader.glsl
1.71
KB
-rw-r--r--
dummyVertexShader.glsl
525
B
-rw-r--r--
fadeBlackFragmentShader.glsl
989
B
-rw-r--r--
fadeFragmentShader.glsl
778
B
-rw-r--r--
glitterFragmentShader.glsl
1.01
KB
-rw-r--r--
glitterVertexShader.glsl
4.49
KB
-rw-r--r--
honeycombFragmentShader.glsl
3.41
KB
-rw-r--r--
honeycombGeometryShader.glsl
2.73
KB
-rw-r--r--
honeycombVertexShader.glsl
4.13
KB
-rw-r--r--
linearMultiColorGradientFragmentShader.glsl
1.3
KB
-rw-r--r--
linearTwoColorGradientFragmentShader.glsl
725
B
-rw-r--r--
radialMultiColorGradientFragmentShader.glsl
1.41
KB
-rw-r--r--
radialTwoColorGradientFragmentShader.glsl
802
B
-rw-r--r--
rectangularMultiColorGradientFragmentShader.glsl
1.3
KB
-rw-r--r--
rectangularTwoColorGradientFragmentShader.glsl
732
B
-rw-r--r--
reflectionFragmentShader.glsl
1.03
KB
-rw-r--r--
reflectionVertexShader.glsl
2.72
KB
-rw-r--r--
rippleFragmentShader.glsl
1.92
KB
-rw-r--r--
staticFragmentShader.glsl
2.36
KB
-rw-r--r--
vortexFragmentShader.glsl
2.07
KB
-rw-r--r--
vortexGeometryShader.glsl
3.01
KB
-rw-r--r--
vortexVertexShader.glsl
4.89
KB
-rw-r--r--
Delete
Unzip
Zip
${this.title}
Close
Code Editor : honeycombGeometryShader.glsl
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 150 layout(triangles) in; layout(triangle_strip, max_vertices=27) out; in mat4 projectionMatrix[]; in mat4 modelViewMatrix[]; in mat4 shadowMatrix[]; uniform float hexagonSize; uniform sampler2D permTexture; out vec2 texturePosition; out float fuzz; out vec2 v_center; out vec3 normal; out vec4 shadowCoordinate; const float expandFactor = 0.0318; float snoise(vec2 p) { return texture(permTexture, p).r; } mat4 identityMatrix(void) { return mat4(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0); } mat4 scaleMatrix(vec3 axis) { mat4 matrix = identityMatrix(); matrix[0][0] = axis.x; matrix[1][1] = axis.y; matrix[2][2] = axis.z; return matrix; } mat4 translationMatrix(vec3 axis) { mat4 matrix = identityMatrix(); matrix[3] = vec4(axis, 1.0); return matrix; } void emitHexagonVertex(vec3 center, vec2 translation) { vec4 pos = vec4(center + hexagonSize * expandFactor * vec3(translation, 0.0), 1.0); gl_Position = projectionMatrix[0] * modelViewMatrix[0] * pos; shadowCoordinate = translationMatrix(vec3(0.5, 0.5, 0.5)) * scaleMatrix(vec3(0.5, 0.5, 0.5)) * shadowMatrix[0] * modelViewMatrix[0] * pos; texturePosition = vec2((pos.x + 1), (1 - pos.y)) / 2; EmitVertex(); } void main() { const vec2 translateVectors[6] = vec2[]( vec2(-3, -2), vec2(0, -4), vec2(3, -2), vec2(3, 2), vec2(0, 4), vec2(-3, 2) ); vec3 center = gl_in[0].gl_Position.xyz; v_center = (1 + center.xy) / 2; fuzz = snoise(center.xy); // Draw “walls” to the hexagons. if (hexagonSize < 1.0) { vec3 rearCenter = vec3(center.xy, -0.3); normal = vec3(0.0, 0.0, 0.3); emitHexagonVertex(center, translateVectors[5]); emitHexagonVertex(rearCenter, translateVectors[5]); for (int i = 0; i < 6; ++i) { emitHexagonVertex(center, translateVectors[i]); emitHexagonVertex(rearCenter, translateVectors[i]); } EndPrimitive(); } // Draw the main hexagon part. normal = vec3(0.0, 0.0, 1.0); emitHexagonVertex(center, translateVectors[5]); for (int i = 0; i < 6; ++i) { emitHexagonVertex(center, translateVectors[i]); emitHexagonVertex(center, vec2(0.0, 0.0)); } EndPrimitive(); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
Close