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usr /
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libreoffice /
program /
opengl /
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Name
Size
Permission
Action
basicFragmentShader.glsl
773
B
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basicVertexShader.glsl
3.51
KB
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dissolveFragmentShader.glsl
1.71
KB
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dummyVertexShader.glsl
525
B
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fadeBlackFragmentShader.glsl
989
B
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fadeFragmentShader.glsl
778
B
-rw-r--r--
glitterFragmentShader.glsl
1.01
KB
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glitterVertexShader.glsl
4.49
KB
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honeycombFragmentShader.glsl
3.41
KB
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honeycombGeometryShader.glsl
2.73
KB
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honeycombVertexShader.glsl
4.13
KB
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linearMultiColorGradientFragmentShader.glsl
1.3
KB
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linearTwoColorGradientFragmentShader.glsl
725
B
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radialMultiColorGradientFragmentShader.glsl
1.41
KB
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radialTwoColorGradientFragmentShader.glsl
802
B
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rectangularMultiColorGradientFragmentShader.glsl
1.3
KB
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rectangularTwoColorGradientFragmentShader.glsl
732
B
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reflectionFragmentShader.glsl
1.03
KB
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reflectionVertexShader.glsl
2.72
KB
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rippleFragmentShader.glsl
1.92
KB
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staticFragmentShader.glsl
2.36
KB
-rw-r--r--
vortexFragmentShader.glsl
2.07
KB
-rw-r--r--
vortexGeometryShader.glsl
3.01
KB
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vortexVertexShader.glsl
4.89
KB
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Code Editor : glitterFragmentShader.glsl
/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ /* * This file is part of the LibreOffice project. * * This Source Code Form is subject to the terms of the Mozilla Public * License, v. 2.0. If a copy of the MPL was not distributed with this * file, You can obtain one at http://mozilla.org/MPL/2.0/. */ #version 120 #define M_PI 3.1415926535897932384626433832795 uniform sampler2D leavingSlideTexture; uniform sampler2D enteringSlideTexture; varying vec2 v_texturePosition; varying vec3 v_normal; uniform float time; varying float angle; void main() { vec3 lightVector = vec3(0.0, 0.0, 1.0); float light = dot(lightVector, v_normal); vec4 fragment; if (angle < M_PI) fragment = texture2D(leavingSlideTexture, v_texturePosition); else fragment = texture2D(enteringSlideTexture, v_texturePosition); vec4 black = vec4(0.0, 0.0, 0.0, fragment.a); gl_FragColor = mix(black, fragment, max(light, 0.0)); } /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
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