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Code Editor : org.gnome.Shell.Screenshot.xml
<!DOCTYPE node PUBLIC '-//freedesktop//DTD D-BUS Object Introspection 1.0//EN' 'http://www.freedesktop.org/standards/dbus/1.0/introspect.dtd'> <node> <!-- org.gnome.Shell.Screenshot: @short_description: Screenshot interface The interface used to capture pictures of the screen contents. --> <interface name="org.gnome.Shell.Screenshot"> <!-- Screenshot: @filename: The filename for the screenshot @include_cursor: Whether to include the cursor image or not @flash: Whether to flash the screen or not @success: whether the screenshot was captured @filename_used: the file where the screenshot was saved Takes a screenshot of the whole screen and saves it in @filename as png image, it returns a boolean indicating whether the operation was successful or not. @filename can either be an absolute path or a basename, in which case the screenshot will be saved in the $XDG_PICTURES_DIR or the home directory if it doesn't exist. The filename used to save the screenshot will be returned in @filename_used. --> <method name="Screenshot"> <arg type="b" direction="in" name="include_cursor"/> <arg type="b" direction="in" name="flash"/> <arg type="s" direction="in" name="filename"/> <arg type="b" direction="out" name="success"/> <arg type="s" direction="out" name="filename_used"/> </method> <!-- ScreenshotWindow: @include_frame: Whether to include the frame or not @include_cursor: Whether to include the cursor image or not @flash: Whether to flash the window area or not @filename: The filename for the screenshot @success: whether the screenshot was captured @filename_used: the file where the screenshot was saved Takes a screenshot of the focused window (optionally omitting the frame) and saves it in @filename as png image, it returns a boolean indicating whether the operation was successful or not. @filename can either be an absolute path or a basename, in which case the screenshot will be saved in the $XDG_PICTURES_DIR or the home directory if it doesn't exist. The filename used to save the screenshot will be returned in @filename_used. --> <method name="ScreenshotWindow"> <arg type="b" direction="in" name="include_frame"/> <arg type="b" direction="in" name="include_cursor"/> <arg type="b" direction="in" name="flash"/> <arg type="s" direction="in" name="filename"/> <arg type="b" direction="out" name="success"/> <arg type="s" direction="out" name="filename_used"/> </method> <!-- ScreenshotArea: @x: the X coordinate of the area to capture @y: the Y coordinate of the area to capture @width: the width of the area to capture @height: the height of the area to capture @flash: whether to flash the area or not @filename: the filename for the screenshot @success: whether the screenshot was captured @filename_used: the file where the screenshot was saved Takes a screenshot of the passed in area and saves it in @filename as png image, it returns a boolean indicating whether the operation was successful or not. @filename can either be an absolute path or a basename, in which case the screenshot will be saved in the $XDG_PICTURES_DIR or the home directory if it doesn't exist. The filename used to save the screenshot will be returned in @filename_used. --> <method name="ScreenshotArea"> <arg type="i" direction="in" name="x"/> <arg type="i" direction="in" name="y"/> <arg type="i" direction="in" name="width"/> <arg type="i" direction="in" name="height"/> <arg type="b" direction="in" name="flash"/> <arg type="s" direction="in" name="filename"/> <arg type="b" direction="out" name="success"/> <arg type="s" direction="out" name="filename_used"/> </method> <!-- PickColor: Picks a color and returns the result. The @result vardict contains: <variablelist> <varlistentry> <term>color (ddd)</term> <listitem><para>The color, RGB values in the range [0,1].</para></listitem> </varlistentry> </variablelist> --> <method name="PickColor"> <arg type="a{sv}" direction="out" name="result"/> </method> <!-- FlashArea: @x: the X coordinate of the area to flash @y: the Y coordinate of the area to flash @width: the width of the area to flash @height: the height of the area to flash Renders a flash spot effect in the specified rectangle of the screen. --> <method name="FlashArea"> <arg type="i" direction="in" name="x"/> <arg type="i" direction="in" name="y"/> <arg type="i" direction="in" name="width"/> <arg type="i" direction="in" name="height"/> </method> <!-- SelectArea: @x: the X coordinate of the selected area @y: the Y coordinate of the selected area @width: the width of the selected area @height: the height of the selected area Interactively allows the user to select a rectangular area of the screen, and returns its coordinates. --> <method name="SelectArea"> <arg type="i" direction="out" name="x"/> <arg type="i" direction="out" name="y"/> <arg type="i" direction="out" name="width"/> <arg type="i" direction="out" name="height"/> </method> </interface> </node>
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