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analog-input-aux.conf
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analog-input.conf
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analog-input.conf.common
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analog-input-dock-mic.conf
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analog-input-fm.conf
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analog-input-front-mic.conf
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analog-input-mic.conf
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analog-input-mic.conf.common
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analog-input-mic-line.conf
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analog-input-rear-mic.conf
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analog-input-tvtuner.conf
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analog-input-video.conf
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analog-output-chat.conf
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analog-output.conf
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analog-output.conf.common
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analog-output-headphones-2.conf
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analog-output-headphones.conf
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analog-output-lineout.conf
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analog-output-mono.conf
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analog-output-speaker-always.conf
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analog-output-speaker.conf
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hdmi-output-0.conf
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hdmi-output-10.conf
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hdmi-output-1.conf
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hdmi-output-2.conf
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hdmi-output-9.conf
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iec958-stereo-input.conf
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iec958-stereo-output.conf
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steelseries-arctis-output-chat-common.conf
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steelseries-arctis-output-game-common.conf
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usb-gaming-headset-input.conf
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usb-gaming-headset-output-mono.conf
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usb-gaming-headset-output-stereo.conf
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virtual-surround-7.1.conf
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Code Editor : analog-output.conf.common
# This file is part of PulseAudio. # # PulseAudio is free software; you can redistribute it and/or modify # it under the terms of the GNU Lesser General Public License as # published by the Free Software Foundation; either version 2.1 of the # License, or (at your option) any later version. # # PulseAudio is distributed in the hope that it will be useful, but # WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU # General Public License for more details. # # You should have received a copy of the GNU Lesser General Public License # along with PulseAudio; if not, see <http://www.gnu.org/licenses/>. ; Common part of all paths ; So here's generally how mixer paths are used by PA: PA goes through ; a mixer path file from top to bottom and checks if a mixer element ; described therein exists. If so it is added to the list of mixer ; elements PA will control, keeping the order it read them in. If a ; mixer element described here has set the required= or ; required-absent= directives a path might not be accepted as valid ; and is ignored in its entirety (see below). However usually if a ; element listed here is missing this one element is ignored but not ; the entire path. ; ; When a device shall be muted/unmuted *all* elements listed in a path ; file with "switch = mute" will be toggled. ; ; When a device shall change its volume, PA will got through the list ; of all elements with "volume = merge" and set the volume on the ; first element. If that element does not support dB volumes, this is ; where the story ends. If it does support dB volumes, PA divides the ; requested volume by the volume that was set on this element, and ; then go on to the next element with "volume = merge" and then set ; that there, and so on. That way the first volume element in the ; path will be the one that does the 'biggest' part of the overall ; volume adjustment, with the remaining elements usually being set to ; some value next to 0dB. This logic makes sure we get the full range ; over all volume sliders and a very high granularity of volumes ; already in hardware. ; ; All switches and enumerations set to "select" are exposed via the ; "port" functionality of sinks/sources. Basically every possible ; switch setting and every possible enumeration setting will be ; combined and made into a "port". So make sure you don't list too ; many switches/enums for exposing, because the number of ports might ; rise exponentially. ; ; Only one path can be selected at a time. All paths that are valid ; for an audio device will be exposed as "port" for the sink/source. ; [General] ; type = ... # The device type. It's highly recommended to set a type for every path. ; # See parse_type() in alsa-mixer.c for supported values. ; priority = ... # Priority for this path ; description-key = ... # The path description is looked up from a table in path_verify() in ; # src/modules/alsa/alsa-mixer.c. By default the path name (i.e. the file name ; # minus the ".conf" suffix) is used as the lookup key, but if this option is ; # set, then the given string is used as the key instead. In any case the ; # "description" option can be used to override the path description. ; description = ... # Description for this path. Overrides the normal description lookup logic, as ; # described in the "description-key" documentation above. ; mute-during-activation = yes | no # If this path supports hardware mute, should the hw mute be used while activating this ; # path? In some cases this can reduce extra noises during port switching, while in other ; # cases this can increase such noises. Default: no. ; eld-device = ... # If this is an HDMI port, set to "auto" so that PulseAudio will try to read ; # the monitor ELD information from the ALSA mixer. By default the ELD information ; # is not read, because it's only applicable with HDMI. Earlier the "auto" option ; # didn't exist, and the hw device index had to be manually configured. For ; # backwards compatibility, it's still possible to manually configure the device ; # index using this option. ; ; [Properties] # Property list for this path. The list is merged into the port property list. ; <key> = <value> # Each property is defined on its own line. ; ... ; ; [Option ...:...] # For each option of an enumeration or switch element ; # that shall be exposed as a sink/source port. Needs to ; # be named after the Element, followed by a colon, followed ; # by the option name, resp. on/off if the element is a switch. ; name = ... # Logical name to use in the path identifier ; priority = ... # Priority if this is made into a device port ; required = ignore | enumeration | any # In this element, this option must exist or the path will be invalid. ("any" is an alias for "enumeration".) ; required-any = ignore | enumeration | any # In this element, either this or another option must exist (or an element) ; required-absent = ignore | enumeration | any # In this element, this option must not exist or the path will be invalid ; ; [Element ...] # For each element that we shall control. The "..." here is the element name, ; # or name and index separated by a comma. ; required = ignore | switch | volume | enumeration | any # If set, require this element to be of this kind and available, ; # otherwise don't consider this path valid for the card ; required-any = ignore | switch | volume | enumeration | any # If set, at least one of the elements or jacks with required-any in this ; # path must be present, otherwise this path is invalid for the card ; required-absent = ignore | switch | volume # If set, require this element to not be of this kind and not ; # available, otherwise don't consider this path valid for the card ; ; switch = ignore | mute | off | on | select # What to do with this switch: ignore it, make it follow mute status, ; # always set it to off, always to on, or make it selectable as port. ; # If set to 'select' you need to define an Option section for on ; # and off ; volume = ignore | merge | off | zero | <volume step> # What to do with this volume: ignore it, merge it into the device ; # volume slider, always set it to the lowest value possible, or always ; # set it to 0 dB (for whatever that means), or always set it to ; # <volume step> (this only makes sense in path configurations where ; # the exact hardware and driver are known beforehand). ; volume-limit = <volume step> # Limit the maximum volume by disabling the volume steps above <volume step>. ; enumeration = ignore | select # What to do with this enumeration, ignore it or make it selectable ; # via device ports. If set to 'select' you need to define an Option section ; # for each of the items you want to expose ; direction = playback | capture # Is this relevant only for playback or capture? If not set this will implicitly be ; # set the direction of the PCM device is opened as. Generally this doesn't need to be set ; # unless you have a broken driver that has playback controls marked for capture or vice ; # versa ; direction-try-other = no | yes # If the element does not supported what is requested, try the other direction, too? ; ; override-map.1 = ... # Override the channel mask of the mixer control if the control only exposes a single channel ; override-map.2 = ... # Override the channel masks of the mixer control if the control only exposes two channels ; # Override maps should list for each element channel which high-level channels it controls via a ; # channel mask. A channel mask may either be the name of a single channel, or the words "all-left", ; # "all-right", "all-center", "all-front", "all-rear", and "all" to encode a specific subset of ; # channels in a mask ; [Jack ...] # For each jack that we will use for jack detection ; # The name 'Jack Foo' must match ALSA's 'Foo Jack' control. ; required = ignore | any # If not set to ignore, make the path invalid if this jack control is not present. ; required-absent = ignore | any # If not set to ignore, make the path invalid if this jack control is present. ; required-any = ignore | any # If not set to ignore, make the path invalid if no jack controls and no elements with ; # the required-any are present. ; state.plugged = yes | no | unknown # Normally a plugged jack would mean the port becomes available, and an unplugged means it's ; state.unplugged = yes | no | unknown # unavailable, but the port status can be overridden by specifying state.plugged and/or state.unplugged. ; append-pcm-to-name = no | yes # Add ",pcm=N" to the jack name? N is the hw PCM device index. HDMI jacks have ; # the PCM device index in their name, but different drivers use different ; # numbering schemes, so we can't hardcode the full jack name in our configuration ; # files. [Element PCM] switch = mute volume = merge override-map.1 = all override-map.2 = all-left,all-right [Element External Amplifier] switch = select [Option External Amplifier:on] name = output-amplifier-on priority = 10 [Option External Amplifier:off] name = output-amplifier-off priority = 0 [Element Bass Boost] switch = select [Option Bass Boost:on] name = output-bass-boost-on priority = 0 [Option Bass Boost:off] name = output-bass-boost-off priority = 10 [Element IEC958] switch = off [Element IEC958 Optical Raw] switch = off ;;; 'Analog Output' [Element Analog Output] enumeration = select [Option Analog Output:Speakers] name = output-speaker priority = 10 [Option Analog Output:Headphones] name = output-headphones priority = 9 [Option Analog Output:FP Headphones] name = output-headphones priority = 8 ;;; 'Output Select' [Element Output Select] enumeration = select [Option Output Select:Speakers] name = output-speaker priority = 10 [Option Output Select:Headphone] name = output-headphones priority = 9
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